
SILENT IMPACT
Hunt or be hunted.
PLAY FREE IN YOUR BROWSER
Command a Cruiser in one complete arcade battle—no download, no account, no commitment.
Find the hostile Cruiser through sight, sound, and active sonar. Lead your medium guns, use the islands, and sink it before it sinks you. First sinking wins; career progress is disabled in the demo.
Demo controls: W/S throttle · A/D rudder · mouse aim · left click or Enter fire · Q active sonar · mouse wheel zoom · Esc pause.
THE FULL WINDOWS RELEASE IS LIVE — $4.99
The paid Windows release opens the complete game: solo Arcade Duel, Convoy Breakthrough, five Naval Academy qualifications, solo or local two-player Campaign, and direct Host/Join Online Duel. Create an officer, earn your commission, command nine hull classes across the full roster, and carry tactical consequences into a persistent naval war.
Direct-connect boundary: direct online play requires the other captain’s IP address; there is no public matchmaking, relay service, or lobby browser.
The ocean never gives you the whole picture.
A wake. A broken bearing. A flash beyond the islands. Somewhere in the dark, another ship is trying to turn those same fragments into a firing solution.
SILENT IMPACT is a retro-modern naval action game with arcade speed and campaign consequences. Choose your hull, read the water, manage what the enemy can see, and commit before you are certain.
This is not a naval simulator about memorizing a manual or managing a spreadsheet. It is about the moment a contact resolves, the turrets begin to turn, torpedo wakes break the surface, and one bad decision sends a ship to the bottom.
THE OCEAN IS LISTENING
The tactical loop is immediate:
Detect → Commit → Fire → Dodge → Score → Reset
Information is never free.
- Active sonar cuts both ways. A ping can turn noise into a firing solution—but it also tells the enemy where to start looking.
- Weapons leave evidence. Gunfire, torpedo wakes, speed, and prop wash can betray a ship that was invisible seconds earlier.
- Islands break sightlines. Use terrain to approach, disappear, or force the enemy into a bad angle.
- Shots demand commitment. Lead moving targets, rake exposed bows and sterns, launch torpedoes into future crossings, and turn away before the answer arrives.
You are not waiting for the interface to reveal the truth. You are building a picture from clues—and betting your hull on it.
EVERY HULL CHANGES THE FIGHT
Standard Duel is built around four distinct combat classes:
- Battleship: Slow, armored, and brutally direct. Survive the approach and make the broadside count.
- Cruiser: The adaptable gunfighter. Fast enough to maneuver, strong enough to stay in the fight.
- Destroyer: A dangerous knife-fighter armed with guns, torpedoes, and depth charges.
- Submarine: Fragile, lethal, and nearly invisible underwater—until oxygen pressure forces a decision.
Objective missions and Campaign expand the roster with the Carrier, PT Boat, Mine Layer, Mine Sweeper, and Troop Transport. These are not simple stat variations. They scout, raid, sweep lanes, lay traps, escort objectives, and change what a fleet can do.
ONE OCEAN. SEVERAL WARS.
STANDARD DUEL
Choose the combatants and fight a best-of-three match against a class-aware CPU opponent. Every match generates a fresh island field. Cadet, Veteran, and Ace difficulties change how well the enemy reads contacts, leads shots, launches torpedoes, and breaks away under pressure.
CONVOY BREAKTHROUGH
A two-leg objective battle built around an AI-controlled Transport. Escort it through hostile water, defend the harbor, then switch sides and become the raider. Specialist ships bring scouting, mining, and sweeping abilities that do not exist in the standard deathmatch.
CAMPAIGN
Draft a thirteen-ship reserve into four fleets and fight a real-time war across a hidden ocean.
Track uncertain contacts. Plot safe routes around islands. Repair damaged ships. Scout with carriers. Lay minefields, sweep hostile lanes, exploit moving weather fronts, and defend your harbor before the capture clock expires.
When fleets collide, the strategy map cuts directly into tactical combat. Every surviving ship enters the battle. Take the helm of another vessel, issue escort orders, call for retreat, and watch nearby fleets reinforce from the map edge. Damage, losses, resources, and contact knowledge persist when the battle returns to the chart.
Choose an open campaign against one of four named enemy admirals, take on authored scenarios such as Cobalt Convoy and Iron Harbor Siege, or enter the Daily Ocean—a shared date-seeded war with changing weather, mines, and repair limits.
Every admiral fights differently. The Turtle builds a wall. The Rush attacks at zero hour. The Bluffer turns noise into bait. The Minefield Ghost disappears into storms and waits behind his own iron.
Learn the opponent—or become part of the lesson.
EARN YOUR COMMISSION
Create a local character, choose an officer portrait, and enter the Naval Academy.
Qualify in five live courses:
- Helm
- Gunnery
- Torpedo Geometry
- Submarine Oxygen
- Mine Sweeping
Graduate from Cadet to Ensign, unlock Campaign command, earn career points from victories, and rise through the naval ranks. You can also play Arcade and direct-connect modes anonymously when you want to get straight into the fight.
SOLO, COUCH, OR DIRECT-CONNECT
SILENT IMPACT is built first as a solo naval action game, with additional competitive options:
- Solo Arcade and Campaign against CPU opponents
- Two-player shared-screen Campaign
- Direct Host/Join online duels
- Keyboard and controller support
Direct-connect play currently has no public matchmaking, relay service, or lobby browser. Bring the other captain—and their IP address.
A VECTOR WAR AT NIGHT
The ocean is rendered as a glowing naval operations display: sharp silhouettes, phosphor contacts, sonar rings, shell splashes, torpedo wakes, drifting weather fronts, burning hulls, and ships that visibly disappear beneath the surface.
A dynamic Cold War darkwave score moves with the battle—from quiet hunting, to harbor alarm, to the full violence of the knife fight.
Read the water. Choose your hull. Give the order.
DEVELOPMENT DISCLOSURE
AI-assisted tools contributed to selected graphics, sounds, text, and code; game design, integration, and release decisions remain developer-directed.
| Updated | 13 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | John R Fite |
| Genre | Action |
| Tags | Arcade, Atmospheric, naval, Stealth, submarine, Synthwave |
| Average session | A few minutes |
| Inputs | Keyboard |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Purchase
In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Development log
- SILENT IMPACT Is Live — Free Browser Demo + Full Windows Release21 days ago
- From First Contact To Open War40 days ago
- First Contact: The Ocean Is Listening69 days ago


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