<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DEEP SIX Devlog - itch.io</title><link>https://johnrfite1.itch.io/deepsix</link><description>Hunt or be hunted</description><item><guid>https://johnrfite1.itch.io/deepsix/devlog/1540298/first-contact-the-ocean-is-listening</guid><title>First Contact: The Ocean Is Listening</title><link>https://johnrfite1.itch.io/deepsix/devlog/1540298/first-contact-the-ocean-is-listening</link><pubDate>Sun, 31 May 2026 23:59:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The first rule of DEEP SIX is simple: The more clearly you can see the enemy, the more clearly the enemy can see you. We have reached the point where the central tension of the game is playable. You a...</p>]]></description></item></channel></rss>